Description
Do you want to quickly debug your video game?
Are you looking for a ready, feature-rich console for debugging purposes?
Look no further! Here is Ken's Console!
Features
- Customizable key, colors, and variables.
- Input field fully-functional: (select, cursor, history, copy-paste, auto-complete...).
- Can be a focusable window or persistently focused.
- Ability to show you Init/controller object's errors at start.
- Triggered with a specified command-line parameter... or not.
- Customizable through a separate script if it exists: scr_ken_console_customization
- Ability to draw to GUI or to a camera view.
- Rearrangeable Top buttons that run a “console input” with click/hotkeys!
- Expression Watches: you can watch expression values while console is closed.
- All your scripts are callable from the console:
- You can add custom commands to run specific scripts.
- Constants are extensible and available when writing such as c_red, vk_left...
- Appending output to a custom log file.
- Scrollable window.
- Reset, reload session. Save and load sessions automatically.
- Documentation included.
- Much more!
Installation
- Import the extension file to your game maker project.
- Add the console object as persistent object in the first room.
- Make sure you use a single script named: "scr_ken_console_customization". The extension includes one.
End User Licence Agreement (EULA).
Age Rating: 4+
Versions
GMS2 - Version 1.0.0. Published May 3, 2021
GMS2.3 - Version 2.3.1. Published May 17, 2022
Many changes and compatibility with GMS2.3
Package contents
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