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Advanced Dialogue Box

diestware

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Description

This simple script will allow you to add dialogue boxes with effects.

Features are:

  • Typewriter Text
  • Normal Text
  • Color Text
  • Wavy Text
  • Gradient Text
  • Portraits or No Portraits

HOW TO USE (sample from guide included in asset)

/*///////////////////////////////
////      Start a chat      /////
/////////////////////////////////

// First create an array with your desired messages. for example:
message[0] = "Hello this is the first message!";
message[1] = "This is the second message!";

// Secondly, if you have a portrait sprite, write the name of the sprite
// as the second parameter. The default sprite size is 50x50.
// If you don't want a portrait just write "none"

// Then when you're ready call this script to start the chat in game:
newChat(message, portrait);

*/

How to get it working in GMS2!

change line 94 in the DrawGUI event to the following and use the forward slash to call modifiers

if (string_char_at(message[message_current], i) == "/")

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.0.3. Published July 11, 2017

If player presses button while text is being written, displays full message.

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